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Farm Tiles

Here are some new tiles, especially useful for a farm. The animal boxes inside the barn might be hard to set up right since you want the animals behind the walls but the player sprite in front of it. Set the tiles in question to star passability and then use NeonBlack’s Large Sprite Display Fix Script. To hinder the player to walk into the boxes, you also have to work a lot with the 4-way passability settings, especially for the tiles under or over the star/terrain tag 7 tiles.

You’ll find some fitting animal sprites in my sprites section.

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Spring Tiles

Here are some of my Spring Tiles. The A1 tilesheet can be copy/pasted above another A1 rtp sheet or single autotiles can be used individually, but remember that the placement of the waterplant autotile has to be correct to work. I reworked the normal rtp waterfall so that it fits the new water-autotiles. The waterfall has one start, one middle and two end parts. The end parts are slightly different to fit the two different water autotiles.

In the Spring tilesheet you can find various examples of clumping tiles together, feel free to make some of your own. I made bridge tiles that are supposed to lay right on the water. Therefore you have some start/end pieces, too, for parts that lay half in water/half on grass. There is also one bridge tile that is only meant to be used for a single tile river.
Under the cliff parts you can find a single tile with a small row of grass. This is extremly useful for cliff bottoms or the bridge start piece. Check it out in my sample screenshot.

You can find an animated version of the fire in my animation section.

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Vikings Resources

Here are some viking themed resources I made for a christmas calender. The roofs are basically a reworked version of my rtp mack roofs, but the viking ones only work for 3 tiles wide buildings. This is just the width I use normally. On the other hand I could minimize the use of events, if you map the roofs in the editor. Should use no events (except if you add the decorative pitched beams or chimneys). The A3 straw roofs cover a part of the walls as well, so look out which walls have straw parts at the top. But there should be normal walls in there as well.

Hope you like it! You can find fitting animated doors and fires in my Animated Section.

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Library Coop Set

This is a tileset I made in cooperation with PandaMaru, the left half is made by her, the right half by me. So, you have to credit her, too, if you want to use it. The screenshot in the preview is also done by her. Please, visit her homepage, too, she has done a whole lot of amazing resources: http://maruresources.lonewolflab.com/

I made animated lights for the lantern and the candles. As always, you can find this in my animations section.

Additional Credits: PandaMaru

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Plantdungeon

These are some tiles to enhance the standard plantdungeon tiles. You have to insert the autotiles in the needed standard sets. The first one should go in a A4, the second one in an A2 and the third one in an A1. I fear some of them are not easy to use, if I have time, I will make a mapping tutorial for it. Regardless of that, some of the decorations can surely be used in other dungeons or exteriors.

Additional credits for the decoration tileset: Mack, Gmork

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Apothecary

Here are some tiles for an apothecary, a hospital, a witches house or just for normal interior. I added the cabinet glasses seperately, so you can fill a cabinet yourself and then add the glasses later with a graphic program or via an event. The cabinets/bookshelves are bigger than the ones found in the standard rtp and are better suited for Mack-sized characters. You can find animated tiles for the kettle under my “Animations” section.

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Pub

Some interior tiles to use for a pub, tavern or basic housing. Unfortunately the round carpets in A2 don’t work very well around edges, but they are useful for straight horizontal or vertical forms. You can find some animated tiles for the fireplace and the sconce under my Animations section.