Willkommen / Welcome

Hallo,

dies ist meine neue Webseite auf der ich Resourcen für den RPG Maker VX Ace präsentiere sowie einige Screenshots von meinen Karten. Ich kreiere mit Vorliebe Karten sowie neue Tilesets dafür.

Weitere Resourcen von mir findet ihr in meinem Thread im rpgmaker-vx-ace.de Forum: LINK
Ihr könnt mich auch anheuern, damit ich Karten für euere Spiele erstelle. Mehr Informationen dazu unter “Hire me”.


Hello,

this is my new website on which I present some of my resources for RPG Maker VX Ace as well as some screenshots from my maps. I like to create maps and tiles for said maps.

More resources made by me can be found in my thread in rpgmakerweb.com forum: LINK
You can also hire me to make maps for your games. More information under “Hire me”.

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Ancient Dungeons Base Pack Maps

These are maps I did for the Ancient Dungeons Base Pack made by Celianna. Some of those maps are pretty big, so it is best to view them in full resolution. The chapel and the forest map are done with parallax, the port town map is solely done with RPG Maker VX Ace.

Gallery

Farm Tiles

Here are some new tiles, especially useful for a farm. The animal boxes inside the barn might be hard to set up right since you want the animals behind the walls but the player sprite in front of it. Set the tiles in question to star passability and then use NeonBlack’s Large Sprite Display Fix Script. To hinder the player to walk into the boxes, you also have to work a lot with the 4-way passability settings, especially for the tiles under or over the star/terrain tag 7 tiles.

You’ll find some fitting animal sprites in my sprites section.

Gallery

Spring Tiles

Here are some of my Spring Tiles. The A1 tilesheet can be copy/pasted above another A1 rtp sheet or single autotiles can be used individually, but remember that the placement of the waterplant autotile has to be correct to work. I reworked the normal rtp waterfall so that it fits the new water-autotiles. The waterfall has one start, one middle and two end parts. The end parts are slightly different to fit the two different water autotiles.

In the Spring tilesheet you can find various examples of clumping tiles together, feel free to make some of your own. I made bridge tiles that are supposed to lay right on the water. Therefore you have some start/end pieces, too, for parts that lay half in water/half on grass. There is also one bridge tile that is only meant to be used for a single tile river.
Under the cliff parts you can find a single tile with a small row of grass. This is extremly useful for cliff bottoms or the bridge start piece. Check it out in my sample screenshot.

You can find an animated version of the fire in my animation section.

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Laboratory Lights

Here are two screenshots where I experimented a bit more with lighting of a map. It was a lot of trial and error, but with a lot of helpful feedback I managed to improve myself. Done with Overlay Mapping. One normal lighting and one where a lightning strike occurs outside.